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Playmaker unity forum
Playmaker unity forum













playmaker unity forum

(12-27-2019, 12:53 AM)Lupp_ Wrote: What if I use the SetProperty action to manually change let's say the position or speed etc, will that cause problems?Not as far as I am aware of. Welcome to the Unity Forums Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post. Look for the FSM of the object ShipAlign0 I heard many many good things about it but I am also a bit worried that I would miss how to write in C with this tool. You can see how this is done in the example scene PM30_CurvyAlignToSpline for example. Playmaker KodiaRok Joined: Posts: 61 Hi Guys As I am going forward and learn the C Language everyday I came across Playmaker. Then, just set the event in your FSM and you are good to go There is another proxy you will need, which is PlayMakerCurvySceneProxy.īoth proxies can be on whatever playmaker FSM object, as long as PlayMakerCurv圜omponentProxy is set up correctly (in your case, both the Targets should be pointing to an object with a spline controller). Welcome to the Unity Forums Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively. When it comes to making your NBA 2K21 MyPlayer the best playmaker on the. Since you spoke about the orange box, I figured that you are speaking about the PlayMakerCurv圜omponentProxy. Most of the forum is filled with jumpshot questions (with all due respect most. Trying to manually point to a FSM does nothing.Īlso must this script be on any object that I want to do stuff with through Playmaker? I'm not sure what that means and I don't know what the 2 target variables should point at or what the event line should say. Join us on Thursday, May 25, for a day with Unity's Graphics teams here on the forum, or on Unity Discord, and discuss topics around Global Illumination, Shaders, SRP, URP, HDRP, GfxDevice. It says that I should put the proxy script on an object but when I do an orange box pops up saying this event is not implemented on target. Help with Playmaker and VR Platforms (Oculus, GearVR etc.) 373 Posts. Welcome to the Unity Forums Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively. (12-27-2019, 12:53 AM)Lupp_ Wrote: Hi, I'm trying to figure out how to setup Playmaker to work with Curvy and there are some problems. Here are the answers based on my limited knowledge: UnityEditor.I have to admit that my knowledge about Playmaker is not that deep (never used it for a real project). The Bank version is 128 and the current SDK version is 132 Bank was generated with an older version of Wwise.

playmaker unity forum playmaker unity forum

Wwise: Load bank failed : incompatible bank version. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() I've received these error messages from Unity:ĪkCallbackManager:PostCallbacks() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)ĪkSoundEngineController:LateUpdate() (at /Users/matthewreilly/OK_WwiseIntegrationTemp/Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70) I found this workaround on Playmaker forum, but have no idea how to integrate / use it: I'm a sound designer trying to make my own game, so I'm basically stuck. I'm having one hell of a time incorporating Wwise into the Unity game I'm making with playmaker.















Playmaker unity forum